M.A. Visual and Media Anthropology
Aspects of experimental and fictional film are also covered in class. Students learn to represent cultural aspects of societies in virtual space by means of cinematic, photographic and immersive methods and storytelling based on the production of 360-degree films and scenarios. They also learn how to use virtual reality headsets (Meta Quest 2, among others) and how to produce VR applications for virtual reality technology.

Description
Aspects of experimental and fictional film are also covered in class. Students learn to represent cultural aspects of societies in virtual space by means of cinematic, photographic and immersive methods and storytelling based on the production of 360-degree films and scenarios. They also learn how to use virtual reality headsets (Meta Quest 2, among others) and how to produce VR applications for virtual reality technology.
Intakes
October Intake 2025 ( Open )
April Intake 2026 ( Open )
English Test Scores
- TOEFL [ 80 ]
- IELTS (International English Language Testing System) [ 6.0 ]